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Trimps perky
Trimps perky




trimps perky
  1. Trimps perky update#
  2. Trimps perky upgrade#

Trimps perky update#

This will update the row of the corresponding zone in the table below the The "Force Gator At Zone" button will determine how many coordinations you'd need to withhold from buying in order to get an extra gator on the zone specified. You'll need to use the in-game capacity slider to adjust to the recommended value. The "Minimize Capacity" button also adjusts your capacity value to minimize number of zones to fuel. Get the benefit of the extra Gator earlier. This is useful if you normally wouldn't get your final Gator until late in your run otherwise, as you will The "Minimize at Zone" button will attempt to minimize, while ensuring you get your last Amalgamator by the specified zone.

trimps perky

This can be useful if you'd need to fuel for an entire run in order to get your Max number of gators, and you'd rather keep the MI gains. The "Minimize - 1" button will do the same thing,īut with getting 1 less Gator. The "Minimize" button will try to determine the fewest number of zones you'd need to fuel for in order to get the maximum number of Amalgamators possible, thus maximizing MI gains. The "Optimize" button will take the number of zones to fuel currently shown, and figure out the best starting zone to fuel in order to maximize population. They each provide sightly different bits of information that you can tailor your fueling preferences to. These buttons are used to determine when it is optimal to fuel. What do the buttons in the middle column do? Keep in mind that this uses the "#Spires Cleared" value to determine if the needed ratio decreases after each spire. So if the upper table told you to expect hitting 5 Amals at zone 501, it may be possible to keep your population:army ratio lower by withholding coordinations in order to get a 6th gator in the 501-600 range, or in the 600+ range. This table lists how many coordinations you would have to hold off buying in order to squeeze out an extra Amalgamator. What does the table below the Results table mean? Results areįinally each divided by the value of the Efficiency value for a normalized result.

Trimps perky upgrade#

How much population gain each upgrade is worth on a push run (where population is fully utilized) and determines a Population gain per MI spent value for each upgrade. This calculation uses your current run stats toĭetermine how much MI is gained per run in order to determine how many runs are needed to afford each upgrade, and how much MI is lost through decay in the process. A higher number means you should purchase that upgrade first. The numbers represent the efficiency of the next DG purchase. What do the numbers to the right of the DG levels mean? The most important value will likely be the Max number of Amals you can get in a run. The right side results will automatically be calculated. Simply enter your stats or paste your save file to fill in the left-hand side of the screen. Since each Gator grants up to 1.5x attack along with a 40x health boost, it can be beneficial to get as many as are easily obtainable. If you have your Bionic masteries, then you can even climb some prestigious BWs.You can use this calculator to determine the number of amalgamators that are obtainable depending on how much, and when you fuel. Just run Prestigious maps with Equip First to upgrade your dagger and mace every time things start to slow down.

trimps perky

With an initial population several orders of magnitude bigger than your army, you should get pretty far before you run out of trimps. Then you’ll respec, with an emphasis on Coordinated IIRC. You’ll start the run with pretty much all your helium in Carpentry to get a fuctillion trimps. I was going to say that it’s hugely more valuable than the other C^2s, but mine is really on par with the others. I might be due for another Trapper^2 run too. I know I’m lagging ages behind a lot of other people who are still playing, but I think I’m about ready to try for my first Spire IV clear. Mapology^2 is the only one I don’t have any points in yet, and I haven’t been looking forward to that either, but I guess I’ll be running it soon - any tips for that one? I’ve been avoiding trying it because the “no breeding” stipulation sounded like too much of a pain in the ass, but on first trying it this afternoon, with some careful management of my coordinations I was able to make it far enough in to get a 300% boost for my Challenge^2 score. I guess I put off Trapper^2 for way too long.






Trimps perky